Click the meadow to drop a crumb — foragers will path to it and the trail that pays gets stronger. Click a chamber to inspect its colony. Colonies eat; feed them or they starve.
Pheromone routes between the shaft and each colony. Ants go shopping where the trails paid — strong trails get more foragers.
Every coin is a colony. Dig one in the Meadow and it shows up here, alive — until it isn't.
Each colony has one queen. She doesn't forage. She doesn't post. She compounds.
Everything the meadow doesn't explain by itself.
Dig a colony and it gets a chamber, a queen and a crew of workers. The coin's face goes on the wall. The ants do the rest.
Foragers leave pheromone on the route they used. The trail that brings food back gets stronger, and stronger trails attract more foragers. Activity compounds — quiet trails fade.
Anyone can drop a crumb on the meadow. Foragers path to it, haul it down the shaft and store it. Food stored is the colony's runway.
Colonies eat every tick. Run out of food and the ants turn gray, slow down, and eventually the chamber goes dark. Feed your colony.
The genesis colony. The meadow runs on it. Mine opens the market; the contract lives in the top bar — tap it to copy.
The map on this page is a live simulation — a preview of the farm, not chain data. The real colonies plug in at launch. Not financial advice; the ants are not licensed advisors.