Antfarm
$ANTsoon…
𝕏 Mine
LIVE colony map
forager trail food queen starving
colonies alive 0 foragers out 0 food stored 0

Click the meadow to drop a crumb — foragers will path to it and the trail that pays gets stronger. Click a chamber to inspect its colony. Colonies eat; feed them or they starve.

Trails

Pheromone routes between the shaft and each colony. Ants go shopping where the trails paid — strong trails get more foragers.

Colonies

Every coin is a colony. Dig one in the Meadow and it shows up here, alive — until it isn't.

Queen's hall

Each colony has one queen. She doesn't forage. She doesn't post. She compounds.

Docs

Everything the meadow doesn't explain by itself.

01 · Every coin is a colony

Dig a colony and it gets a chamber, a queen and a crew of workers. The coin's face goes on the wall. The ants do the rest.

02 · Trails pay

Foragers leave pheromone on the route they used. The trail that brings food back gets stronger, and stronger trails attract more foragers. Activity compounds — quiet trails fade.

03 · Crumbs

Anyone can drop a crumb on the meadow. Foragers path to it, haul it down the shaft and store it. Food stored is the colony's runway.

04 · Starvation is real

Colonies eat every tick. Run out of food and the ants turn gray, slow down, and eventually the chamber goes dark. Feed your colony.

05 · $ANT

The genesis colony. The meadow runs on it. Mine opens the market; the contract lives in the top bar — tap it to copy.

06 · This demo

The map on this page is a live simulation — a preview of the farm, not chain data. The real colonies plug in at launch. Not financial advice; the ants are not licensed advisors.

copied